A Way Out review: “Elevates co-op gaming in a way nothing has before” (2025)

GamesRadar+ Verdict

A Way Out elevates co-op gaming in a way nothing has before, bringing players together to create one beautifully told story that everyone needs to experience.

Pros

  • +

    Co-op plays out in innovative and fresh ways

  • +

    A true shared storyline

  • +

    On par with adventures like Uncharted

Cons

  • -

    Can be a little QTE heavy

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

It’s been a long time since I’ve played a game that’s truly cooperative. Yes, there’s been stuff like the brilliantly hectic Overcooked, the zany Snipperclips or big AAA co-op experiences in Destiny 2 or Monster Hunter World but, technically, playing together with your friends in any of those games is optional. That’s definitely not the case with A Way Out though. This new indie title from Hazelight, and the second EA Original title (the first was Fe, which came out earlier this year), is built entirely for co-op - to the point that you can’t actually play it unless you rope in a friend, either for some local or online multiplayer action.

Now, that might sound like quite an issue for A Way Out, as not everyone likes having to play with another person, but it’s a neat touch that you only have to own one copy of the game to play. It also helps that every single design decision Hazelight has made with A Way Out puts co-op as the central focus. Never before have I played a game that makes you and your friend feel like an unbreakable team, with the game’s story failing to progress unless you’re in constant communication with your partner.

Two heads are better than one

You play as a pair of prisoners who are looking to break out of prison and earn their freedom. Leo’s in for armed robbery, assault and grand theft, whereas Vincent is serving time for fraud, embezzlement, oh and a little bit of murder. Why Hazelight chose to make two characters both white, brown-haired males is a little confusing though. It can occasionally get a little confusing as to who’s who. Obviously Leo’s rather large nose and sideburns are supposed to differentiate him from the bearded Vincent, but it feels like there could have been a little more creativity in the character design, even if you only look at hair colour alone.

A Way Out review: “Elevates co-op gaming in a way nothing has before” (1)

But that doesn’t detract from the fact that the team at Hazelight - headed by Josef Fares, of Brothers: A Tale of Two Sons fame - have created a story that builds one of the best shared experiences gaming has ever provided. This isn’t a game built for two players, it’s built for two players sharing one narrative experience, one story, one goal. And that’s only created when the two characters work together. Every waypoint, every checkpoint, every little sidegame feels complete because you’re doing it together. Whether it’s splashing the water to usher fish to each other; going back to back to shimmy up a wall gap; passing a chisel between cells to find an exit route; or even just playing Connect Four or a game of basketball, the co-op never feels like an added extra, it’s all built for you to enjoy together in a way that’s satisfying and worthwhile regardless of the scale of the interaction.

A Way Out review: “Elevates co-op gaming in a way nothing has before” (2)

But of course, because you’re playing as two humans, there are times when working together can be a little more troublesome. There are moments in the game where you have to choose an approach to a certain situation. Vincent tends to take the calmer, more rational tack, while Leo is much more of a fan of violence, noise and the more direct approach. When you’re close to being recognised in the hospital for example, Leo wants to knock the guy unconscious and stash him somewhere, while Vincent wants to try and talk his way out. They’re both valid options, but you and your real-life partner in crime must agree on the approach to take before the story moves on. Any quibbles on tactics must be sorted out in real life, because the game only works if you’re ready to be a team.

Innovations in cinematics as well as co-op gameplay

A Way Out review: “Elevates co-op gaming in a way nothing has before” (3)

There are rare moments when your characters aren’t both on screen at the same time, but Hazelight has thought of ways to make this visually interesting too. As you move from one character to another, the cinematics shift, flying through air vents, corridors and windows to make sure that you’re constantly engaged, regardless of whether you’re playing or not. One moment you’re watching Leo smash cops’ faces in with a lamp, the next you’re watching Vincent’s rear disappear down an air vent and emerge out the other side to find even more cops. That’s true of the split screen view too though, with windows changing and rotating depending on the focus points or particular scene you’re in. For an action sequence, for example, the character windows are horizontally stacked, while elsewhere the vertical boxes shift to give one character or another the biggest box, depending on the current focus.

A Way Out review: “Elevates co-op gaming in a way nothing has before” (4)

That’s just a small example of the attention to detail poured into A Way Out’s storytelling. Although that’s the main driving force in the game, it’s also commendable just how varied the gameplay is too. Throughout the game’s roughly ten hour play time, you’ll experience everything from sobering narrative sequences to car chases, and there were times when I had to remind myself this wasn’t an Uncharted spin-off with more adventures of Sam and Nathan Drake, such is the quality and blend of A Way Out’s action, story and puzzle solving elements. Pacing is spot on too, so you never get bored by overly long cutscenes or extended action sequences.

In fact, aside from the similar character design, the only thing that slightly - and I mean slightly - irked be about A Way Out was that the opening was a little QTE (quick time event) heavy. But I think the only genuine problem A Way Out has is getting people playing. Co-op can put a lot of players off, but not experiencing A Way Out is denying yourself of one of gaming’s greatest adventures to date.

Reviewed on PS4 Pro.

More info

GenreAdventure

More

CATEGORIES

A Way Out review: “Elevates co-op gaming in a way nothing has before” (5)

Sam Loveridge

Global Editor-in-Chief, GamesRadar+

Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles!In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.

Latest

Untitled Goose Game publisher is back and weirder than ever with a bizarre FMV game called Blippo+, and no one's even quite sure what exactly it is: "video is no game™"As if The Outlast Trials couldn't get any more deranged, the horror co-op game's big new update adds more tooth guns and lady who lives in the walls"We're obsessed": After quietly dropping the best trailer of 2024, bizarre-o strategy game shows off incredible destruction tech – "If you drive a car full speed into a medieval tavern, well..."
See more latest►

See comments

Most Popular
Blitz Bowl: Ultimate Edition review - "Boils the game down to its purest essentials"
Space Marine Adventures: Tyranid Attack! review - "Simultaneously too easy and weirdly overcomplicated"
Secret Level review: "An uneven experience with serious highlights that ultimately make up for the misses"
Lego Julian's Birthday Party (77046) review: "A colorful burst of joy, but missing out on some Animal Crossing touches"
BEACN Studio review: "For creators running a dual-PC loadout, there’s a lot to love here"
Nightbitch review: "Amy Adams' disappointing dark comedy is all bark and no bite"
Skeleton Crew review: "Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"
Nosferatu review: "Bill Skarsgård is unrecognizable in this gothic horror with bite"
Creature Commandos review: "James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands"
Antonblast review: "Explosively reinvents the destructive energy of Wario Land"
Moana 2 review: Moana and Maui remain a dynamic duo, but the story is a stale rehash of familiar themes
A Way Out review: “Elevates co-op gaming in a way nothing has before” (2025)
Top Articles
Latest Posts
Recommended Articles
Article information

Author: Lilliana Bartoletti

Last Updated:

Views: 5968

Rating: 4.2 / 5 (73 voted)

Reviews: 88% of readers found this page helpful

Author information

Name: Lilliana Bartoletti

Birthday: 1999-11-18

Address: 58866 Tricia Spurs, North Melvinberg, HI 91346-3774

Phone: +50616620367928

Job: Real-Estate Liaison

Hobby: Graffiti, Astronomy, Handball, Magic, Origami, Fashion, Foreign language learning

Introduction: My name is Lilliana Bartoletti, I am a adventurous, pleasant, shiny, beautiful, handsome, zealous, tasty person who loves writing and wants to share my knowledge and understanding with you.